Common Mistakes With Adding Custom Fonts to Your iOS App

 

ios custom fonts

I'm using several different custom fonts throughout my Xamarin Forms application and the majority of them are working fine. With certain fonts however, I get a null argument exception whenever I try to reference them from within the iOS portion of my application. Common Mistakes With Adding Custom Fonts to Your iOS App Step 1: Include your fonts in your XCode project. Step 2: Make sure that they’re included in the target. Step 3: Double check that your fonts are included as Resources in your bundle. Step 4: Include your iOS custom fonts in your. To know the font name, double click on the font file in Finder and a window will open showing the font. Check that window title, that's the name of the font that you have to use. And advice, add that name as a macro in gobelajar.cf file.


Adding a Custom Font to Your App | Apple Developer Documentation


By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I'm developing a game and I would like to use a custom font in my app. I'm using SpriteKit for it, if that's important. I've tried various things, and I've registered the font on the info. Does anyone know what's going on? Finally, you would like to list all your fonts when the app starts just to see useable name for your font, ios custom fonts.

You will do that with this little piece of code:. Search for your font in printed results, for example, ios custom fonts, I would search for "Josefin" and I would see that actual font name is "JosefinSansStd-Light". After that you only need to use that font by:. In iOS8 you add your fonts directly to the project and they are visible in the interface builder. Modify your code to account for this but programmatically setting font for iOS7 and selecting it in xCode6 interface builder.

Interface builder in xCode6 gives you the correct font name that you can copy-paste into the code below. And advice, add that name as a macro in your. It will be easier to use it in your project if you have to use the font multiple times. The problem that I think you had is that you properly registered the font but it was not copied to the app bundle. So when the app executed it couldn't find the font. That's why step 2 is important.

Ios custom fonts spent a lot of time trying to figure that out the first time :. If you would like to list all your fonts when the app starts just to see useable name for your font.

You can do that with this little piece of code:. I have never been able to get these answers to work having tried multiple ios custom fonts. The only way I have ever got a custom font in it to follow the instruction in the accepted answer then create a hidden label in the story board that uses the font.

The I can use the font programatically. Weird and hacky I know but it worked for me, ios custom fonts. If you're in Xcode 6 it's as easy as it gets. Just add a font folder into your project, add your font s into the folder, and you're good to go.

If none of the methods above worked for you, AND you happen to use your custom font "programatically" only i. Stuart Clark - already answered this, so no credit for me please.

However, I decided to rephrase and post it as a separate answer, because I missed his answer, it wasn't clear to me when I read it. I found out this solution by chance when I was testing the custom font in a xib, ios custom fonts, and I saw that it worked elsewhere programatically, but when I removed the font from the xib, ios custom fonts, it stopped working programatically.

Maybe a quick fix - this did it for me when the font has already worked, but a new e. Label didn't show the desired font:.

Learn more. First 10 Free. Custom fonts in iOS 7 Ask Question. Asked 5 years, 6 ios custom fonts ago. Active 1 year, 10 months ago. Viewed 62k times. Are you sure you are using the correct name for ios custom fonts font when using it in your code? First of all I'm assuming that SpriteKit doesn't make any difference. You need your font in. For example in Supporting Files. You need to edit. Add "Fonts provided by application" key into your plist and in Item 0 copy the exact filename of the font you copied to your Supporting files WITH extension.

If you don't see your font in there, drag it from Supporting Files. I got it! The custom font was not showing until I ios custom fonts the 2. Gr8 explanation! Some swift code for printing all font names: for name in UIFont. No problem to use custom fonts, I did it.

Follow these steps: Register the font in your info, ios custom fonts. Put the font file name, not the font name.

Like font. A popup window will open with your project files. Search for your font file and add it to the bundle. Finally check the font name.

When you use it in your code, you have to use the font name, not the file name. To know the font name, double click on the font file in Finder and a window will open showing the font.

Check that window title, that's the name of the font that you have to use. The key for me was the title of the font. To achieve this in swift If you would like ios custom fonts list all your fonts when the app starts just to see useable name for your font. You can do that with this little piece of code: UIFont, ios custom fonts.

Toye Toye 2 2 silver badges 12 12 bronze badges, ios custom fonts. Very cool - you just saved me a few cycles; thanks. Stuart Clark Stuart Clark 5 5 silver badges 11 11 bronze badges, ios custom fonts. I looked at everything in many tutorials, including the plist, checkmark for target the project, build phases, and finally found the correct font family name, but it still wouldnt work. Then I ios custom fonts a hidden label as you say and finally it showed up.

I'm using Xcode 7. Idris Idris 2 2 gold badges 9 9 silver badges 26 26 bronze badges. Make sure you add it to your intended target too.

Sneaky hobbit Xcode. Wojtek Wojtek 3 3 silver badges 7 7 bronze badges. Updated for Swift 3. Gavin Williams Gavin Williams 36 6 6 bronze badges. Label didn't show the desired font: clean, deep clean and empty derived data folder.

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How to install custom fonts on your iPhone or iPad | Cult of Mac

 

ios custom fonts

 

Your app isn't limited to the custom fonts provided by iOS. If your company has its own branded font, for example, you can use it in your app. Add the font file that contains your font to your app bundle, then use your font the same way you use any of the iOS-provided custom fonts. To know the font name, double click on the font file in Finder and a window will open showing the font. Check that window title, that's the name of the font that you have to use. And advice, add that name as a macro in gobelajar.cf file. Common Mistakes With Adding Custom Fonts to Your iOS App Step 1: Include your fonts in your XCode project. Step 2: Make sure that they’re included in the target. Step 3: Double check that your fonts are included as Resources in your bundle. Step 4: Include your iOS custom fonts in your.